Ai Battleground Bot Wars is a Turn Based Strategy (TBS) game where two competitors build sentient bots to battle til the death.
The field consists of a 20 by 20 grid. There are two spawn points at opposite corners for the players. Player 1 is represented by red botlets and Player 2 is represented by blue botlets. One botlet for each bot is spawned in the first turn.
Energy is spawned randomly around the field every three turns. If a botlet gathers energy (by moving adjacent to it), another botlet will be spawned for that bot on the next turn. Each botlet of a bot's color can be moved one space per turn (up, down, left, or right, so no diagonals). If a bot submits turns in an invalid format, it will be disqualified. Invalid moves will be ignored and the bot will miss their turn.
The goal is to eliminate all botlets of the opponent's botlets. If botlets of differing colors are adjacent after moving, a battle will commence.
Here are some examples, where '1' represents Player 1's botlet, '2' represents Player 2's botlet, '.' represents an empty space, and 'x' represents a dead botlet:
Same number of botlets
..... ..... .12.. > .xx.. ..... .....
Two Botlets vs. One Botlet
..... ..... .121. > .1x1. ..... .....
...12 ...xx .121. > .1xx. ...2. ...2.
...12. ...x2. .212.. > .2xx.. .212.. .2xx.. ...12. ...x2.
If a botlet moves onto an opposing bot's spawn, that spawn is razed and no more botlets can be produced for the opposing bot.
The order actions are carried out in each turn is as follows:
The game ends when either one bot's botlets are completely eliminated or when the turn limit (200 turns) has been reached. If the turn limit is reached, the bot with more botlets on the field is declared the winner.